Recipe: long.executestrategy.assault.injurefollower.continue
Label:
- Reinforcements?
- Подкрепления?
- 增援?
Start Description:
- Another follower might rush to assist - but they risk being wounded too. And it would be foolish to send spirits against the forces of an ancient Long. [The highest total of <sprite name=edge> <sprite name=forge> or <sprite name=winter> will determine whether our followers escape unscathed.]
- Ещё кто-то из последователей мог бы прийти на помощь, но боится тоже оказаться среди раненых. Было бы глупо посылать духов против сил столь древнего Вечного. [<sprite name=edge> <sprite name=forge> или <sprite name=winter> — чего больше — определит, смогут ли последователи бежать без потерь.]
- 另一名追随者说不定会冲上去支援——但他也得冒受伤的风险。而且派灵体对抗远古的长生者是愚蠢的行为。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离]
Description: None
Action: None
Requirements: 1
Table Requirements: None
Extant Requirements: None
Effects: None
Aspects: None
Mutation Effects: None
Purge: None
Halt Verbs: None
Delete Verbs: None
Alternative Recipes: Nothing
Linked Recipes:
- long.executestrategy.assault.injurefollower.defencesucceeded (chance: 100%, challenges:
)
- long.executestrategy.assault.injurefollower.defencefailed (chance: 100%)
From Recipes:
Slots:
Warmup: 30
Maximum Executions: 0
Deck Effect: None
Internal Deck: None
Ending Flag: None
Signal Ending Flavour: None
Portal Effect: none
Craftable? No
Hint Only? No
Signal Important Loop? No
Comments: None