Recipe: long.executestrategy.assault.abduct.follower.continue
Label:
- A rescue?
- Спасение?
- 营救?
Start Description:
- Our enemy has snatched a follower! They'll try to escape, and we might assist them - but it could be a trap. And the place is warded against summonings. [The highest total of <sprite name=edge> <sprite name=forge> or <sprite name=winter> will determine whether our followers escape unscathed.]
- Враг похитил нашего последователя! Последователь постарается сбежать, мы ему поможем, но вдруг это ловушка? Место защищено от призванных существ. [<sprite name=edge> <sprite name=forge> или <sprite name=winter> — чего больше — определит, смогут ли последователи бежать без потерь.]
- 我们的敌人抓走了一名追随者!此人会尝试逃脱,我们说不定能帮上他——但这也可能是圈套。且此地有阻拦召唤物的措施。[<sprite name=edge> <sprite name=forge>和<sprite name=winter>里的最高值将决定我们的追随者们能否安然无恙地逃离。]
Description: None
Action: None
Requirements: None
Table Requirements: None
Extant Requirements: None
Effects: None
Aspects: None
Mutation Effects: None
Purge: None
Halt Verbs: None
Delete Verbs: None
Alternative Recipes: Nothing
Linked Recipes:
- long.executestrategy.assault.abduct.follower.defencesucceeded (chance: 100%, challenges:
)
- long.executestrategy.assault.abduct.follower.defencefailed (chance: 100%)
From Recipes:
Slots:
Warmup: 30
Maximum Executions: 0
Deck Effect: None
Internal Deck: None
Ending Flag: None
Signal Ending Flavour: None
Portal Effect: none
Craftable? No
Hint Only? No
Signal Important Loop? No
Comments: None